AI Insights · Timothy · July 2022
Top 5 Co-op Games in Guatemala Q2 2022
Discover the performance trends of the top 5 co-op games in Guatemala during Q2 2022, including downloads, revenue, and active users.
In Q2 2022, the top 5 co-op games in Guatemala showcased varied performance metrics in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how each game fared during this period, based on data from Sensor Tower.
Call of Duty®: Mobile from Activision Publishing, Inc. experienced a decline in weekly revenue, starting at around $10.7K at the end of March and dropping to approximately $7.8K by the end of June. Weekly downloads also saw a downward trend, beginning at 6.4K and decreasing to about 4.6K. The number of weekly active users fluctuated but remained relatively stable, averaging around 45K throughout the quarter.
Clash Royale by Supercell saw a peak in weekly revenue of about $7.6K in early April, but this figure dropped to around $3.8K by the end of June. Downloads started strong at 40.3K but decreased significantly to approximately 14.9K towards the quarter's end. Active users saw a steady decline from around 844.9K in late March to about 693.4K by the end of June.
Roblox from Roblox Corporation maintained a consistent weekly revenue, hovering around $2.7K to $3.2K. Weekly downloads were stable, averaging around 12.5K to 13.2K. Active users showed an upward trend, increasing from 265.7K at the end of March to approximately 289.3K by the end of June.
Supercell's Clash of Clans had fluctuating weekly revenue, with a peak of about $4.0K in early May and ending the quarter at around $3.2K. Downloads were relatively stable, averaging around 2.2K to 3.5K. The number of active users remained steady, averaging around 148K to 161K throughout the quarter.
Finally, PUBG MOBILE from Tencent Mobile International Limited saw its weekly revenue peak at approximately $3.5K in mid-April, dropping to around $2.2K by late June. Downloads were relatively consistent, averaging around 3.7K to 5.2K. Active users remained stable, averaging around 42K to 48K during the quarter.
For more detailed insights and data, visit Sensor Tower.